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CON_

There are 13 CON_ files with _ taking the values B, C, D, E, F, G, H, I, O, P, R, S, and T.

Each is of length 0xC0. After 0x40 bytes (which I have yet to analyse), there is an 11 x 11 map as shown below.

The code to choose which combat map to use is in ULT4 at $6FD5. The combat map is loaded at $706D.

CONB (grass 1)

CONB map

CONC (brick)

CONC map

COND (cobble)

COND map

CONE (ship with land to north)

CONE map

CONF (forest)

CONF map

CONG (grass 2)

CONG map

CONH (hills)

CONH map

CONI (ship with land to south)

CONI map

CONO (coastline)

CONO map

CONP (ship at sea)

CONP map

CONR (bridge)

CONR map

CONS (swamp)

CONS map

CONT (two ships aside)

CONT map